In examining these games, this article will ultimately indicate the need for game studies to interrogate the intersection between commercial motivations and game design and a broader need for media and cultural studies to consider the social, cultural, economic and political implications of impatience. This article will examine three ‘freemium’ games, Snoopy Street Fair, The Simpsons’ Tapped Out and Dragonvale, to explore how they combine established branding strategies with gameplay methods that monetize player impatience. Although offering a free gameplay experience in line with open access philosophies, these games also create systems that offer control over the temporal dynamics of that experience to monetize player attention and inattention. Description: You enter an underground cavern only to see hundreds of blue glowing lights. Free to download, but structured around micropayments, these games raise the complex relationship between game design and commercial strategies. The Crawling Jaws Dragon is a Legendary Dragon with the primary typing of Dark.The Crawling Jaws Dragon can also learn Ice, Metal and War moves. The gaming industry has seen dramatic change and expansion with the emergence of ‘casual’ games that promote shorter periods of gameplay.
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